The simplest way to make up for schedule slippage is to add overtime to the job. Rescheduling methods allows you to correct large schedule problems, but can be very costly. Overtime is a way to fine tune the difference between your schedule and the actual amount of work complete. Overtime is not as expensive as a method change and may give your job the extra boost it needs to complete on time.

To add overtime, select the "Add Overtime to a Job" link from the main page and select the job to which you wish to add overtime. You can choose to add overtime to any of the 9 job activities for any number of workdays in the period. You assign overtime to an activity by entering in the number of workdays that should be worked overtime. If you enter a number greater than the number of workdays in the period, everyday will be worked overtime. Overtime is reset each period so if there are more overtime days assigned than workdays in a period, workdays in the next period will not be worked overtime unless you explicitly assign overtime that period.

Each overtime day contains (x+d)* hours of work rather than the normal (x)* . Labor laws and union contracts require that laborers receive extra compensation for hours worked overtime. For each of the extra (d)* hours in an overtime day, the labor and/or subcontractor cost for the methods worked overtime will be increased by a factor of (f)* (the normal costs still apply to the original (x)* hours in the day).

* If you view this manual using the link from the main menu you will be able to see the precise value for this variable for your game.

Method Rescheduling